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Re: [HOE] A Junker question



Thanks man, I spoke with him and we just had misunderstanding, he's allowing it to work. But thanks alot.
I do agree with you, it does seem odd that a predator like effect is easier to pull off then a radar jammer. Thought you guys might like to see my design. Before you go all crazy, my marshal did rule that a familiar doesn't have to be frame 2, it just wants that size body. I'm attaching my writeup, see below. I also now wanted people's input on my design mentality. I've decided to go modular with my junker stuff. Why add targeting every gun I build, when I can make a single targeting computer with vtol and commo. So it'll calculate the targeting from all my guns, because they paint their target with a laser, and then beam the info to a set of standard goggles equipped with a radio. Which can also get data from my long range video sensor to make binoculars, or sonar, spirit scan, or anything.


Familiar

Components: Chemical: 0 Electronic: 18 Mechanical: 25 Structural: 50
Build Time: (26d20 minutes -20 minutes) + (2d6 hours -1 hour)
Frame: 5 6 (frame size increase because of weapon wings) Structural 17
Powered Slots: 86 128 (available slots increase because of weapon wings)
Unpowered Slots: 44
Load Limit: (12.8 + 75%) = 22.4 Maximum Load: 134.4 (load limit increase due to raises on VTOL)
Load: 120.285 (5x load limit)
Acceleration: 5 MPH Top Speed: 75-25=50 MPH Handling: 10-6+1=+5-5=0 Drag: +2 Durability: 9/2


VTOL
Components: Electronics 10%: 2 Mechcanical 20%: 4 Structural 10%: 2
TN 3+3=6 Occult Engineering Roll: 24 (3 raises, +75% load limit)
Miniaturization Roll: 20 (1 raise, -20% slots)
Build Time: 3d20 minutes ?4 minutes
            Acceleration 5 MPH
Slots     (128*.15) = 19.2 ? 20% = 15.36

Sensor
Components: Electronic 20%: 1 Mechanical 10%: 1
TN 5+0=5 Occult Engineering Roll: 20 (3 raises)
Miniaturization Roll: 15 (-10%)
Build Time: 3d20 minutes ?3 minutes
            Visual   Passive
Slots     1          -25% = .75 ? 10% = .675

VTOL
Components: Electronic 10%: 1 Mechanical 20%: 1 Structural 10%: 1
TN 3+1=4 Occult Engineering Roll: 14 (2 raises)
Build Time: 2d20 minutes ?2 minutes
            Weapon Wings 42 slots
Slots     42*.10=4.2

Shield
Components: Mechanical 10%: 10 Structural 30%: 30
TN 5+6=11 Occult Engineering Roll: 14
Miniaturization Roll: 29 (3 raises, -40%)
Build Time: 1d6 hours
Frame 6 AV5 Spherical Energy Synchronization 2 Weapon Ports
Slots 6 *5 *2 +50% +5 +2 = 97?40%=58.2


Sensor
Components: Electronic 20%: 1 Mechanical 10%: 1
TN 5+0=5 Occult Engineering Roll: 15 (2 raises)
Miniaturization Roll: 14 (-10%)
Build Time: 3d20 minutes ? 2 minutes
            Audio Passive 360
Slots     1         -25%    +50% = 1.25 -10% = 1.125

Sensor
Components: Electronic 20%: 1 Mechanical 10%: 1
TN 5+0=5 Occult Engineering Roll: 20 (3 raises)
Miniaturization Roll: 32 (4 raises, -50%)
Build Time: 3d20 minutes -3 minutes
            Tactile Touch Beam
Slots     1          -10%   -25%= .65 ? 50% = .325

Sensor
Components: Electronic 20%: 2 Mechanical 10%: 1
TN 5+2=7 Occult Engineering Roll: 17 (2 raises)
Miniaturization Roll: 24 (1 raise, -20%)
Build Time: 3d20 minutes -2 minutes
            Radio 100 yards 360
Slots     4        +100%      +50% = 10 ? 20%= 8

Sensor
Components: Electronic 20%: 3 Mechanical 10%: 2
TN 5+2=7 Occult Engineering Roll: 18 (2 raises)
Miniaturization Roll: 20 (1 raise, -10%)
Build Time: 3d20 minutes -2 minutes
            Visual 5d8      100 yards ECM
Slots     1          +(5*1) +100%     +25% = 13.5 ? 10% = 12.15

Sensor
Components: Electronic 20%: 3 Mechanical 10%: 2
TN 5+2=7 Occult Engineering Roll: 14 (1 raises)
Miniaturization Roll: 20 (1 raise, -10%)
Build Time: 3d20 minutes ?1 minutes
            Audio 5d8      100 yards ECM
Slots     1          +(5*1) +100%     +25% = 13.5 ? 10% = 12.15

Flash Gordon
Components: Electronic 20%: 2 Mechanical 10%: 1
TN 7+2=9 Occult Engineering Roll: 15 (1 raise)
Miniaturization Roll: 30 (3 raises, -40%)
Build Time: 1d6 hours ?1 hour
5d8 AP Infinite ROF 1 Range Increment 10 Synch
Slots (5*.2) +(3*(5*.2)) +(4*(5*.2)) +2 = 10 - 40% = 6


Commo
Components: Electronic 20%: 2 Mechanical 10%: 1
TN 5+1=6 Occult Engineering Roll: 15 (1 raise)
Miniaturization Roll: 14 (-10%)
Build Time: 3d20 minutes ? 1 minute
Data Jack Small Speaker Standard Holographic Projector
Slots 2 1 4 = 7 ? 10% = 6.3


Cargo
Frame 4 slots 44


At 04:22 PM 7/17/2005, you wrote: Sorry I'm so late in replying... :)

I think visual ECM is clearly intended to work on all visual sensors, like a
predator cloak. Of course, your marshall can rule it however he wants. Here's a
house rule that you might ask him to consider, if he thinks near-invisibility is
too easy to achieve: