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[pbmserv-dev] komi (was: Series of Cathedral Games )



Perhaps a simpler idea (for pbmserv implementation) than trying to
pair games for scoring purposes is to use a komi (handicap), and
rate win/loss for individual games using the komi.

I doubt an appropriate constant komi for Cathedral is known yet.
But if you combine a per-game komi and the swap option, players
will converge to a mutually acceptable komi very quickly.  To do
this on pbmserv would require:
a). the ability to play with a komi (easily addable to pbmserv games,
  even thought it's a new concept here),
b). specifying the komi with the challenge (side question is default
  komi value, 0 or otherwise), and
c). swapping (1 move equalization easiest, N-move equalization or
  other variants also possible).

Best,
- Scott