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Re: [pbmserv-dev] tournament scripts
I hate it when people add features and don't document them (especially
when it's me), so I have added descriptions of these options to
<http://www.gamerz.net/pbmserv/commands.html#challenge>
~ John Williams
On Sat, 6 Sep 2003, Douglas Zander wrote:
> There are three options (not parameters) that may be set for timing
> a game that anyone may set. They are nagtimelimit, totaltimelimit,
> and forfeittimelimit. To use them simply use double dashes (hyphens)
> instead of single dashes. Single dashes are for parameters and double
> dashes are for options.
> example:
> nackgammon chall dzander rrognlie --totaltime=365 --nagtime=7 --forfeittime=21
>
> This will challenge Richard to a game of nackgammon where we will get nagged
> after 7 days of inactivity, we will forfeit the game after 21 days of not
> making a move, and we must finish the game in 365 days. Note that I used
> default limits for nagging and forfeitting. There is no default value for
> totaltime; the default value is unlimited.
>
> If you want to know more then please use the fetch command and get the
> file game.cpp and look through it. I am sure that even if you do not
> know C programming, you will still be able to figure out some things.
> For example, you can use the word chall for shorthand instead of the
> longer version. Also, you can spell the word "move" as "mvoe" or even
> as "board" and it will still work when you send in your move. Please
> do not be afraid of looking at the source code even if you are not a
> programmer; I truely believe you will understand a lot.
>
> Subject: fetch game.cpp
>
> Good luck and have fun.
>