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Re: [pbmserv-dev] tournament scripts
I really hate is that I can´t see who wrote what on the server.
I mean game.cpp is written and modifity by a lot of people, but were
are the credits and the versionnumber list.
To put in the hard way if a feature or game is not documented is like
it is never be coded for the rest of the world.
I have written so far one game for this server and the first thing I
did was write the helpfile. I coded the thing and checked my helpfile
and did the last rewrite of it.
I know some of us are good in coding and some of us are good in
writing documentation, but not a lot of us can do both good.
So if you see a helpfile is missing and you are not (a good)
programmer write it and post it here on the maillist so Richard can
place it on the website after we discussed it here.
Writing documentation is part of pbm-dev or not?
> I hate it when people add features and don't document them (especially
> when it's me), so I have added descriptions of these options to
> <http://www.gamerz.net/pbmserv/commands.html#challenge>
>
> ~ John Williams
>
>
> On Sat, 6 Sep 2003, Douglas Zander wrote:
>
> > There are three options (not parameters) that may be set for timing
> > a game that anyone may set. They are nagtimelimit, totaltimelimit,
> > and forfeittimelimit. To use them simply use double dashes (hyphens)
> > instead of single dashes. Single dashes are for parameters and double
> > dashes are for options.
> > example:
> > nackgammon chall dzander rrognlie --totaltime=365 --nagtime=7 --forfeittime=21
> >
> > This will challenge Richard to a game of nackgammon where we will get nagged
> > after 7 days of inactivity, we will forfeit the game after 21 days of not
> > making a move, and we must finish the game in 365 days. Note that I used
> > default limits for nagging and forfeitting. There is no default value for
> > totaltime; the default value is unlimited.
> >
> > If you want to know more then please use the fetch command and get the
> > file game.cpp and look through it. I am sure that even if you do not
> > know C programming, you will still be able to figure out some things.
> > For example, you can use the word chall for shorthand instead of the
> > longer version. Also, you can spell the word "move" as "mvoe" or even
> > as "board" and it will still work when you send in your move. Please
> > do not be afraid of looking at the source code even if you are not a
> > programmer; I truely believe you will understand a lot.
> >
> > Subject: fetch game.cpp
> >
> > Good luck and have fun.
> >
>
>
>
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>