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Re: [pbmserv-dev] suggested game: Sid Sackson's Haggle
>
> I could take a stab at it. This is the kind of
> thing, though, where Richard disappears for two days
> and comes back with a full implementation. If he's
> not, I can begin with a werewolf framework and
> start adding to it.
>
I can start thinking about a rules generator/hand
scorer engine! Is it possible to have a hybrid of C++
and Perl? If not I can always resort to expressing
algorithms in English! I once did know a smattering
of Perl...
Cheers,
Lyman