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Re: [pbmserv-dev] suggested game: Sid Sackson's Haggle



> 
> I could take a stab at it.  This is the kind of
> thing, though, where Richard disappears for two days
> and comes back with a full implementation.  If he's
> not, I can begin with a werewolf framework and 
> start adding to it.
> 
I can start thinking about a rules generator/hand
scorer engine!  Is it possible to have a hybrid of C++
and Perl?  If not I can always resort to expressing
algorithms in English!  I once did know a smattering
of Perl...

Cheers,

Lyman