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Re: [pbmserv-dev] suggested game: Sid Sackson's Haggle



On Tue, Apr 20, 2004 at 02:36:53PM -0700, Lyman Hurd wrote:
> > . . . says the c++ coder!  I'm the guy who missed
> > one "!" in perl today and screwed up the game!
> > 
> >
> 
> You noticed that part did you :-). There are just so
> many handy features that would need to be spliced into
> the base game.cpp such as the ability to join a game,
> the messaging commands, etc.  The kinds of
> functionality needed would represent a brave new world
> beyond the sorts of game development I've done to
> date!  Not saying I am not up to it, but would need
> guidance (especially since the possibility of trashing
> the server probably would go way up :-)).

I could take a stab at it.  This is the kind of thing, though, where Richard disappears for two days and comes back with a full implementation.  If he's not, I can begin with a werewolf framework and 
start adding to it.