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Re: [pbmserv-dev] suggested game: Sid Sackson's Haggle
On Tue, Apr 20, 2004 at 02:36:53PM -0700, Lyman Hurd wrote:
> > . . . says the c++ coder! I'm the guy who missed
> > one "!" in perl today and screwed up the game!
> >
> >
>
> You noticed that part did you :-). There are just so
> many handy features that would need to be spliced into
> the base game.cpp such as the ability to join a game,
> the messaging commands, etc. The kinds of
> functionality needed would represent a brave new world
> beyond the sorts of game development I've done to
> date! Not saying I am not up to it, but would need
> guidance (especially since the possibility of trashing
> the server probably would go way up :-)).
I could take a stab at it. This is the kind of thing, though, where Richard disappears for two days and comes back with a full implementation. If he's not, I can begin with a werewolf framework and
start adding to it.