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Re: [pbmserv-dev] suggested game: Sid Sackson's Haggle



On Tue, 20 Apr 2004, Lyman Hurd wrote:

> >
> > I could take a stab at it.  This is the kind of
> > thing, though, where Richard disappears for two days
> > and comes back with a full implementation.  If he's
> > not, I can begin with a werewolf framework and
> > start adding to it.
> >
> I can start thinking about a rules generator/hand
> scorer engine!  Is it possible to have a hybrid of C++
> and Perl?  If not I can always resort to expressing
> algorithms in English!  I once did know a smattering
> of Perl...

You could try use Inline::CPP

http://search.cpan.org/~neilw/Inline-CPP-0.25/lib/Inline/CPP.pod