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Re: [pbmserv-dev] suggested game: Sid Sackson's Haggle
Meanwhile, back at the model home, mballinger@fibres.net said:
> On Tue, Apr 20, 2004 at 02:36:53PM -0700, Lyman Hurd wrote:
>> > . . . says the c++ coder! I'm the guy who missed
>> > one "!" in perl today and screwed up the game!
>> >
>> >
>>
>> You noticed that part did you :-). There are just so
>> many handy features that would need to be spliced into
>> the base game.cpp such as the ability to join a game,
>> the messaging commands, etc. The kinds of
>> functionality needed would represent a brave new world
>> beyond the sorts of game development I've done to
>> date! Not saying I am not up to it, but would need
>> guidance (especially since the possibility of trashing
>> the server probably would go way up :-)).
>
> I could take a stab at it. This is the kind of thing, though, where
> Richard disappears for two days and comes back with a full
> implementation. If he's not, I can begin with a werewolf framework
> and start adding to it.
Sounds interesting. I'd like to help out, but the next month or two
is not going to be a good time for me to spend a lot of time at a
computer.
--
Ted Rathkopf