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Re: [pbmserv-dev] out of turn moves



I see.  So it is implemented via UnknownCommand rather
than being a type of "move".

I think that works...

Thanks,

Lyman

--- Richard Rognlie <rrognlie@gamerz.net> wrote:

> On Thu, Aug 03, 2006 at 06:47:05AM -0700, Lyman Hurd
> wrote:
> > Right.  To be specific, let's say one wanted to
> add a
> > move called "bomb"...
> 
> Look at backgammon.
> 
> It added the "greedy" command that can be run to
> toggle the player state
> at any time.
> 
> > Lyman
> > 
> > --- Mark Ballinger <mballinger@ballinger.cx>
> wrote:
> > 
> > > On Thu, Aug 03, 2006 at 06:19:29AM -0700, Lyman
> Hurd
> > > wrote:
> > > > Could someone remind me of some example games
> to
> > > > imitate in which players can make moves out of
> > > turn?
> > > 
> > > Oops.  Sorry.  Reread and I answered the wrong
> > > question.
> > > 
> > > 
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