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Re: [pbmserv-dev] out of turn moves
- To: pbmserv-dev@gamerz.net
- Subject: Re: [pbmserv-dev] out of turn moves
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Thu, 3 Aug 2006 07:01:21 -0700 (PDT)
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I see. So it is implemented via UnknownCommand rather
than being a type of "move".
I think that works...
Thanks,
Lyman
--- Richard Rognlie <rrognlie@gamerz.net> wrote:
> On Thu, Aug 03, 2006 at 06:47:05AM -0700, Lyman Hurd
> wrote:
> > Right. To be specific, let's say one wanted to
> add a
> > move called "bomb"...
>
> Look at backgammon.
>
> It added the "greedy" command that can be run to
> toggle the player state
> at any time.
>
> > Lyman
> >
> > --- Mark Ballinger <mballinger@ballinger.cx>
> wrote:
> >
> > > On Thu, Aug 03, 2006 at 06:19:29AM -0700, Lyman
> Hurd
> > > wrote:
> > > > Could someone remind me of some example games
> to
> > > > imitate in which players can make moves out of
> > > turn?
> > >
> > > Oops. Sorry. Reread and I answered the wrong
> > > question.
> > >
> > >
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