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Re: [pbmserv] Re: how about this for a crazy idea for gamerz.net
- To: pbmserv-users@gamerz.net
- Subject: Re: [pbmserv] Re: how about this for a crazy idea for gamerz.net
- From: "Whitney S. Clark" <im2_weird@yahoo.com>
- Date: Mon, 8 Sep 2008 10:43:55 -0700 (PDT)
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- Sender: owner-pbmserv-users@gamerz.net
*My* idea is that such moves could also be conditional; e.g.
f6; e7; g3; a9; b4; g1; a6; f7; c2
(3) a5; f2
...which would, if the opponent made a different third move (i.e. a5 instead of?g1), then my response would be different, i.e. f2.
Right?
WSClark.
?~~~
[20070817]
Now who put that there?
----- Original Message ----
> From: Lyman Hurd <lhurd@yahoo.com>
> To: pbmserv-users@gamerz.net
> Sent: Monday, September 8, 2008 9:09:34 AM
> Subject: Re: [pbmserv] Re: how about this for a crazy idea for gamerz.net
>
> It would be helpful to have the simpler alternative of queuing moves
> unconditionally provided they are all legal.? This situation happens fairly
> frequently in card games.? Also there are games such as Zertz in which a long
> string of responses are forced.
>
> There may be an issue with conditional moving that the move syntax may have some
> flexibility and you really want to consider two moves to be equivalent if they
> leave the board in the same condition.
>
> Am I missing something about the fact that the original suggestion was from a
> backgammon server.? How do you guess what the next dice rolls will be?
>
> Cheers,
>
> Lyman
>
> PS May want to move thread to the developers' list.
>
>
>
>
> ----- Original Message ----
> From: Eric
> To: pbmserv-users@gamerz.net
> Sent: Monday, September 8, 2008 6:48:09 AM
> Subject: Re: [pbmserv] Re: how about this for a crazy idea for gamerz.net
>
> --- On Mon, 9/8/08, Bill Taylor wrote:
>
> > We don't really need a guessing program; but a facility
> > whereby
> > we can make conditional moves in advance, like...
> >
> > pe4; if pe5 then nf3
>
>
> You're a genius for suggesting this, and a saint for programming it. I've
> thought it through. The command will be called "guessmove". There will need to
> be an abbreviation for me, so also make "gmove". You don't need any ifs or thens
> in the command line. Separate each guessed move by a semicolon or period or some
> symbol that doesn't otherwise get used but is easy to type. Then a player just
> needs to alternate their moves with what they think their opponent will do.
>
> pe4;pe5;nf3
>
> Eric
> swift
>
>
> ? ? ?
>
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