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RE: [WW] How to make the D20 system better [A Little OT]
> Yup - just like there was backlash against the HUGE number of card games
> that came out right after M:TG proved to be the run away success,
> there is
> the current backlash against anything D20.
Another difficulty brought on by the fact that most roleplayers consider
themselves "counter culture", and rightfully so. They participate in a
pasttime surrounded by rumor and misconception. Btw, I don't consider
myself one of them. Hint #1: I use inverted commas when I write "counter
culture" :P
> Yet - the popularity of Starbucks grew out of those people who
> would NEVER
> be seen drinking anything as PLAIN as ground coffee. They simply
> MUST have
> their double-mocha-half-skim-milk-half-2%-milk-snobachinos.
Moccachino frappachino Al Paccino WTF?!?
> They'll tell themselves that even if they aren't in
> any games right now.
So you're saying I shouldn't buy the Weird Wars stuff when it comes out,
'cause I'm not in a group? :)
> Perhaps,
> having gotten a glimpse of the light, they will turn away from
> the shadows
> and join the rest of us.
By using that logic, one could also argue that a Deadlands rulebook using
the White Wolf system should be written. Oh, wait, it pretty much already
has, huh...?
> It is this kind of backlash that has turned off a lot of people from even
> trying any new card games - as they are all content with Magic.
penny-arcade.com has almost convinced me to try the new Harry Potter CCG.
How evil is that anyway?
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