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Re: [WW] Earth Vs. the Purple Worm!
> All this talk about tanks and purple worms is
>making me think about running a game set in the 50's,
>with the OSI having evolved into a cross between the
>Army in every 50's B-Movie and UNIT from Doctor Who -
>imagine the fun applying lethal military force to
>every supernatural dilemma possible - the Crayfish-Men
>of Louisiana (Chuul), the Deep One resurgance in
>Mssachussetts (Kua-Toa), the risen dead of Michigan,
>the Black Pudding that ate Seattle, the Brain-Eating
>Alien invasion of Florida (Mind Flayers) and of course
>the Purple Worms from beneath Kansas.
> The Resistance Fighter class works very well as
>an angst-filled teenage rebel - all you really need to
>change is the nature of the contact ability and the
>favors granted ("Let's get the whole team together -
>we'll show those lizard men that nobody invades our
>town!") All that's really missing is a pipe-smoking
>scientist class, to intone somber monologues at the
>end of every adventure.
GURPS Atomic Horror d20, I can see it now.
Alan
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