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RE: [WW] Re: A New System and Goodbye to D20



-----Original Message-----
2) It's too hard to keep track of hit points for NPCs

Don't give them hit points. When they get hit, they die.  This is
stupid, but it seems to be exactly what wild card will do.
--------------------------

Not exactly.  The damage is compared to the NPC's Toughness.  When the
Toughness is exceeded, those NPCs who are not major NPCs are removed from
combat -- assumed to be either dead or so wounded as to be incapacitated.
Thus, the skeleton hordes attacking would be removed once the PC delivers
enough damage in a single shot but the Necromancer enemy they fight for is
treated like a PC.

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I think the other complaint was initiative, and that complaint was
pretty stupid - d20's initiative is about as fast as it gets. Sorry it
doesn't use playing cards, like Pinnacle feels all games must, but
that doesn't make it more complicated.
--------------------------

I suspect familiarity is the most important part of Initiative speed and
ease.  I know wargaming friends who effectively have entire tables memorized
and, with one die roll, can run the calculations (with decimal points out to
two places) in their heads as quickly as they can speak.  I can run
Deadlands initiative more quickly than my wife, who is smarter than I am,
and the math professor in our group.

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Again, game design is not exactly brain surgey. But not to fanboys
like yourself. What an asshole you are
--------------------------

Brain surgery, no.  It's more difficult than it looks, however.  Of all the
types of writing I have done, I would put it on par with any academic or
technical publication I have completed.

As for the characterization of other members of this list, one of the nice
things about the PEG lists has been a tradition of camaraderie -- even while
strenuously disagreeing with one another.  As such, personal attacks are
frowned upon anywhere but the OT-list, where even designers and angels fear
to tread.

Matt DeForrest


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