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RE:[WW] Awards/Frequency



This is exactly what I have done for several years now.  3 games, you gain a level.  It encourages folks to show up at my game, and doesn't penalize those who don't have the role playing skills or don't know the ins and outs of the game.  It's all about fun.

LiveDaD@aol.com wrote:

>Screenmonkey,
>
>Funny you bring up the subject... I just started a new campaign with my group 
>and made a huge change in the Exp system. Normally I would assign Exp as the 
>characters earned it and then I would wrap up the session with the story and 
>'extras' Exp. Well this time I am going the lazy route... Three sessions per 
>level and I assign 'tics' for the beyond the normal rewards (Ten tics equal 
>an 'extra' level). 
>
>Basically I was shooting for simplicity for the players and myself. We have 
>played one game using this system and it worked quite well.



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