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Re: Re[2]: [WW] UK Stalingrad
I had originally planned for the PCs to find strange runes inside a shell
fragment - binding the elemental to one place.
Wiggy
>From: "richard spangle" <lost_rich@hotmail.com>
>Reply-To: weirdwars@gamerz.net
>To: weirdwars@gamerz.net
>Subject: Re: Re[2]: [WW] UK Stalingrad
>Date: Tue, 24 Sep 2002 07:23:13 -0400
>
>if i can tab my $0.02...
>i like #2 (short lived), but what if the shells are not actually the
>elemental itself, but rather either a "piece" of the elemental or some
>conjuration from it't great powers. when the PC's hit the german base they
>discover the elemental bound by blood mages. perhaps an enchantment being
>renewed constantly by the mages from some ancient text. the plan becomes
>simple. kill the bloods. the spell fails. the creature returns home. steal
>the book. simple. only problem is, when they disrupt the spell, the
>creature goes NUTS and set's about seeking revenge for its torment. now
>you've got blood mages, tanks, soldiers AND one wacked out elemental. all
>this before breakfast! it's gonna be a long day...
>
>
>>From: Arne Reuter <reuter@tse-online.de>
>>
>>Just a few thoughts that came to mind:
>>
>>1. A real severe problem in Stalingrad was the cold. Maybe some
>>otherwise not involved German grunts stole a fire elemental to heat
>>their bunker. If they got a special one, they might even have an
>>agreement and serve him...
>>
>>2. Fire Elementals will be shortlived, as they are transported in a
>>very alien and hostile environment (for them). Once they get a shell
>>it might deteriorate very swiftly, so out of the special containers
>>the Germans have, the PCs will have to make a fast run for it, or
>>their superiors will have nothing to examine.
>>
>>3. Combine 1. and 2.: Give the Fire Elementals a soul. They are
>>dredging the shell along and suddenly it cries out "I am dying, help
>>me". Now that should make them jump ;-).
>>
>>
>>Am Dienstag, 24. September 2002, 09:10:18, schrieben Sie:
>>
>> > The basic plot is as follows:
>>
>> > PCs are ordered to help defend a rail station a long as possible.
>> > The Germans shell the place with artillery shells containing fire
>>elementals
>> > - incendiary shells in short
>> > Escaping the rail yard the PCs loyally report what they've seen (if
>>they
>> > don't then another NPC unit has a similar encounter).
>> > The PCs are ordered to retrieve a shell, intact, from a German
>>artillery
>> > base
>> > Lastly, with the shell analysed, they are sent to a "secret" complex
>>where
>> > the Germans have located a gateway to the Elemental Plane of Fire and
>>are
>> > harvesting fire elementals.
>> > Big fight - Germans die
>>
>> > All-in-all, it should last around 15 hours and I have pre-gened 18
>> > characters for it :)
>
>
>
>
>...the rich
>"why has the car stopped?"
>"it's frightened!"
>-------------------> can you name this movie?
>
>
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