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Re: [werewolf] Fading Illusion



four words: KISS


Chris Nash wrote:


I agree the illusionist gets more powerful as the game progresses (better odds of fooling the
village, previous seer targets to avoid). I don't believe it's fast enough to double in power
every turn though, so the fade seems a bit too fast.


the idea was, the illusionist's OLD spells have a half life.

say he disguises A the first night, B the second night and C the third night on the 4th night, when he disguises D, here's the deal

if the seer infos E, F, G, H, I J or K, he finds out their true roll (with the exception of the illusionist, who always shows as a villager)

if he infoes D, there's a 100% chance he'll see what the illusionist disguised D as. If he selects C there's a 50% chance to learn the truth and a 50% chance to see the illusionist's disguise. If he selects B, there's a 3/4 chance for the truth and a 1/4 chance of the illusionist's lie. lastly, if he picks A, then there's a 7/8 chance for the truth and a 1/8 chance of the illusionist's lie.

that's the idea of the half life on the spell. (i haven't decided how it "should" work for mafia games, i'd be inclined to say that the half life is one "mafia night" or one "wolf night" but there's a good argument for one night.


Maybe hartwell can work out numbers. Now I
think about it, an "info twice" change may be a bit redundant. (The seer could info twice right
now, the illusionist is unlikely to project on a previous seer target - and it's still probably a
wasted move).



i'm no big fan of the "info twice for the REAL truth" idea. as stated before, the village's best bet is to beleive the seer and if the seer got bad info, THEN blame the illusionist. or, they kill the seer and spend the rest of the game seerless.








How about this? If the illusion is successful (including the illusionist being 'villager') then
the next night's illusion always fails (maybe the illusionist has to go recharge or something)? A
bit easier to reason with than a random chance of failure. Sounds like it could REALLY get the
villagers tied in logical knots as well...




maybe, although i think the illusionist is about perfect as implemented now. (without the half life on spells)