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Re: [werewolf] Randomized roles
--- Flig@aol.com wrote:
> Sayyyyyy....whatever happened to the 'bite' idea?
>
> (for those just tuning in, the bite was a way for
> werewolves to possibly add to their number. Each
> night, they would have an option to kill (100%
> chance of working), or bite (~50% chance of
> working). A successful bite would turn that
> villager/seer/mason/etc. into a werewolf.
>
> (recruit for mafia games)
Yeah, that was a GREAT idea. I'd almost come out of
retirement for that.
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