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Re: [werewolf] werewolfbite game #2



On Wed, Sep 21, 2005 at 02:42:58PM -0700, Mark Ballinger wrote:
> I'm ready to call the testing game werewolfbite #2 dead.  I'll be
> rolling out another big-ass change and want to test it, so I'll
> start wwb#3 when it's ready.

Ok, count me in.

> Among the issues close to being resolved.  Are we in agreement
> that the bite percentages should be dropped in favor of a
> strategic allocation of x number of bites available during the
> game?  And that the bite can be used against anybody, who then
> loses his power and joins the bad guys?

Sounds good to me.  Question: will angel protection work against
bite with this change?  If so, will the failed bite count against
x or not?

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