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Re: [werewolf] werewolfbite game #2



On Thu, Sep 22, 2005 at 06:50:58AM -0700, Shultz wrote:
> > We really do have to come up with a more sinister
> > message than "NOBODY died." to explain the
> > homoicidal
> > rage the villagers seem to fly into!  What, nobody
> > died, let's lynch someone!  How about, "but
> > mysterious
> > scratch marks and dog droppings are seen in the
> > common"...
> 
> I suggested something along the lines of "You heard
> the howling of N werewolves last night" for keeping
> track of when bite worked. It would make the village
> reaction more "realistic" if they heard werewolves at
> night.
> 
> But I also like the idea of having several messages.
> Here's my suggestions:

Perhaps the bad guys should be able to queue up their own taunt.