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[werewolf] Spirit of the game.



Disclaimer, in the following email I sound like an ass.

Wow, as some one who watched this game for the most part, I'd have to say I was suspecting blossom from around turn one or two.  When he claimed seerhood, I would (as a villager or mafia) believe him.  Only the real seer could have convinced me otherwise.  In either case it wouldn't matter.  If the seer did come out it would just have been her death, and the villagers would have lost.  Whatever the situation, it doesn't matter.

I'd have to say your whining is falling on deaf ears here.  If the game has role X or rule Y, and you don't like it then don't play in games that have it.  Your other option is to whine and hope someone agrees, but that's assuming the role or rule is unfair.

In this case it isn't.  The illusionist doesn't win by giving away one side, except at crucial moments like this game.  The illusionist doesn't win by giving away information, he wins via misdirection.  If he had given out his role and a list of the wolves at any point in this game, everyone would say thank you and he would then be lynched or eaten.  But again this is all meaningless.

The wolves get to know who each other are, you don't see them giving away their comrades.  Do you see all the villagers announcing they are villagers all at once?  Do the seer, angel, police, medic tell everyone immediately who they are?  No, because it just leads to their death.

The point is that you don't win unless you survive, *by any means necessary*.  And the illusionists means are no better that the rest.  He has no team on his side, he is a faction of one.

Just create a game without illusionist and play that.  Heck I don't like the role in general either, but I don't think it is an unfair one.