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Re: [DL] Playing the Bad Guys...



True true.  We are doing "screening" of players for those kind of
characters, to avoid someone loading up on Bolt of Doom and going nuts in
the saloon...  as well, we are making it clear that much of the conflict
that would be generated by confronting NPCs in a tabletop game is now
possibly amongst groups of players.  Combat rules are designed to put people
out of a fight (Vigor checks) before they die, but allow for character
death.

And I'll include an cheatsheet of evil deeds in the written backgrounds...
:)

Caias Brian Ward
----- Original Message -----
From: Patrick Phalen <pphalen@yahoo.com>
To: <deadlands@gamerz.net>
Sent: Monday, January 10, 2000 11:35 AM
Subject: Re: [DL] Playing the Bad Guys...


> Sounds fun.  If done correctly, it can really intensify the> plot.  On the
down side, though, you might need to warn> other players that about it.
Some people get too attached
> and might get really pissed off if a "Bad" PC screwed them> over...
> Plus you would have to make sure that the Bad PCs *really*> understood
what it means to be bad.  I've suffered through> too many players that think
that evil means *always* trying> to kill *everything*
>
>
> Patrick
>
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