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Re: [DL] Marshal and Chips



I draw one poker chip for every player at the begining of an adventure and 
one before each fight.

Ta,
Rich

In a message dated 1/11/00 8:24:50 AM Pacific Standard Time, 
david.tabb@msfc.nasa.gov writes:

<< Since we're talking chips...
 I let my players pull one random chip at the start of each session, and I
 give them one white chip for roleplaying rather than wasting the night
 shopping and doing administrative stuff.  Combat's been pretty easy and
 infrequent (which I realize is my fault and intend to hurt them later) so
 they're building up a reserve.  When I run a published adventure and the
 book says "Give 3 points for..." I give a blue chip to each posse member,
 and so on.  I also apply the 10-chip max rule.
 
 But still, when they do run into a fight, the only chips I have to spend for
 the bad guys is what I got when they spent a red chip to help a roll or two.
 I have maybe 2 or 3 for all the bad guys while each good guy has 5-10.  I
 get the distinct impression I'm forgetting something or doing something
 wrong.  How do I get more chips to counteract theirs, that I'm not doing?
 
 David
 (I feel like such a newbie asking a question like this.) >>