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Re: [DL] Movement Issues - Goff



In a message dated Fri, 25 Feb 2000  1:13:59 AM Eastern Standard Time, "Ed's" <edbarnes@ev1.net> writes:

> 
> The current set-up of being able to move your full pace in a single action
> just doesn't feel right.  It basically results in people blinking around the
> battlefield rather than there being smooth movement throughout the battle.

Well...at the risk of sounding like an apologist...

There are _very_ few systems that don't have movement flaws. Big ones.

The reason we settled on you can divide your character's movement for the round up in whatever fashion you want over the course of his action cards is pretty simple. No other method works any better and this is just plain the quickest.

It used to be divided evenly by the number of cards the player drew. Big problem--some one with a high Quickness roll more often than not covered distance slower than someone with a low one. Reason--the high Quickness had to divide his movement over a number of cards, whereas the low score could do it all in a burst of speed on his one or two cards. In essence, the faster you move, the slower you get to your destination. :-)

The method you're using right now does provide a better "realistic" gauge of travel times, but, to be honest, does call for extra calculations--which, in turn, slows the combat down. 

If everyone got only one action in a given round, it would be easy, but they don't. The number varies from round to round further complicating the process. Sure, the all-on-one-card movement may be a little quirky, but IMO it's the best solution given our system.

Sorry--that's my best answer. :-)

John