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Re: [DL] A new hex for your review...



Ok, first things first, as a player this hex is really cool.

As a Marshal I have to say "What are you... crazy?"
Here's the problems that i see:

<minor harrowed spoilers>





1.  Players have no idea what powers the harrowed possess, so how can they choose?
2.  With the reliability rolls, opposed spirit rolls and everything else, this spell gets very
complex, and can slow game play down a lot
3.  A huckster playing with harrowed powers... well if you want NPC's and Bad guys to start
dropping from Eulogy's and gettting rigormortis while the PC is being fast as death with
burrow as well as supernatural quickness and deftness, well, having the right combo at the
right time would make a PC harder to kill then Stone himself... well not quite, but you get my
drift.
4.  With a higher hand, a manitou might be easier to control, not harder, I know this
contradicts the complexity statement I made above, but you might want to secretly draw for the
manitou spirit, as usual for a harrowed, and have the ability to chip and take over as normal.

Well those are my thoughts, you might want to get the opinion of the expert, Goff as well
any other thoughts?

--Dirk

Scott Hacker wrote:

> I just made a nex hex, and I was hoping you fine
> gentlemen would critique it for me.  Is it too
> powerful?  Too dangerous?  Does it just suck?  Please
> tell me, I'm so desperately insecure!
>

<Snip hex for digest folks>