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Re: [DL] Random RV&C2 [John Goff] - found fearmonger reference



> > Just a few questions about some incomplete
> thoughts I
> > saw in RV&C2.
> >
> > S
> > p
> > o
> > i
> > l
> > e
> > r
> > s
> >
> > <stuff about the word fearmonger may be in RVC2
written by me>
> 
> Hmm...let me know when you find it. I searched my
> documents for any
> combination of the words "fear" and "monger," and
> couldn't find them. OTOH,
> I only looked in the Marshal's Handbook sections, so
> I might have missed.
> it.
> 
> And, yes, we did ditch the "fearmonger" distinction.
> It was giving too many
> people too much grief. :-)
> 

Spent a lot of time searching and I found it in the
section for Gabriel Hounds under the effects of their
'curse'.  It's at the top of pg74, and I quote "The
curse lasts until the hero defeats a fear-monger. 
Even killing the hound does not remove this curse." 
Now I'm not sure how many people would use the Hounds,
but without fearmongers around that's a pretty nasty
curse :).  Maybe instead have the player spend a
legend chip, or be single-handedly responsible for the
posse earning one?

Of course in re-reading I've come up with some new
questions.  I have yet to pick up the new Marshal's or
Player's Guides.  I still use the orginal books. 
While reading the section on undead there was a trait;
Undead - Focus.  I assume this is explained in the
Marshal's guide and refers to the only way to truely
'kill' an undead.  Most of it is straightforward and
easy to figure out.  My main question seemed to be why
arn't Ghosts classified as Undead with a Focus.  True
they have Anchors instead.  I was just curious as to
why the difference.  Maybe classify them as Undead -
Focus: Anchor.

-Munch "I am the Pumpkin King" Wolf

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