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SV: [DL] Need ideas for a new campaign




> First thing. At the end of the last session, was the huckster left in LA?

Yes. Some time will have passed when the new campaign starts.

> (oh and BTW have you got the LA sourcebook and Great maze box?)

Oh yess. I haven't found the time to read LA yet, though.

> What about if you drag 'em all back to LA as the starting place for their
> search? Make it a bit more interesting in that the Pink is "told" to go by
> his superiors 'cos of some sort of connection with the old PC ( I'll leave
> that one up to you)

Perphas after a while. I want to go a little 'cowboy' on 'em first.

> Now this could give you the oppetunity to have the players doing a bit of
> digging work in and around LA and dig up some of the darker sides of grimme.

Yeah, that is about time now. But I also wanted to weave in Devils Tower 1-3 into this whole thing - and I don't want them to know Grimme is evil before Bloody Sunday.

> You know the kind-a stuff. Like what the Rock is all about. Oh and IIRC
> doesn't Grimme keep an eye out for hucksters and so on 'cos of their link to
> the reckoners and so on and any he finds puts them on the rock? Eventually,
> the possee is either gonna come acropper of the guardian angels or are gonna
> try and get onto the rock itself.
> Now you don't have to have the old pc on the rock but it's a great setting
> for a bit of a horror and will give the pink something to report back,
> 'specially as how Sam Hellman and the local pink agency has pulled out.
> Nothing like a bit of brownie points and a rank increase to lure a man. You
> could have a bit of fun by having thier old mate the blessed make a few
> cameo apperances espically when they find out the truth out grimme. Will he
> accept the truth or has he been corrupted?

Or will he think _the rest of the posse_ have been corrupted? They do not want to face this fellow in combat, because they know he is near invulnerable. Several of them could take him out, but only one or two will _die_ if they face ol' reverend Bob. It is a reason why the player felt that he was too powerful.

> From there it's up to you. There are two possible ways of running it. Either
> with the search for the missing sister as the main plot line though this may
> run thin after any length of time or (and my preference) use the plot line
> as a running sub theme with various links to it through out the
> campagin.This way you have the ability to run them through a number of games
> with little or no mention of the missing pc and then hit em hard with a
> nice, juicy bit of info that leads 'em in any direction you want.
> Hope that this is a bit of a help and if I think of anything else I will
> post it.
 
Please do, these things really set my mind into motion. Every evil idea you come with, and I spawn several more. Yep, they are in for hell this time.


Marshal Ole I. Stene