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SV: [DL] The Little Ramirez



> > Little Ramirez:
> >
> > Shots: 6
> > Speed: 1
> > RoF: 6
> > Damage: 3d6 per shot
> > Range: 10
> > Malfunction: 16
> > Minor - Gun jammed. A fair (5) Thinkerin' roll fixes it
> > Major - Misfire. The chamber is ruined, and the gun cannot be fired untill
> it is replaced
> > Catastrophe - Gun explodes! The weapon is utterly ruined, and does 6d6
> damage to the user
> >
> > +2 to Shootin', one additional shot hits per raise
> 
> First, if it's supposed to malfunction 7 times out of 10, the Relability
> would be 13.  Second, I wouldn't give the +2 to Shootin'.  I'd say that a
> gun like this would be harder to shoot, and thus work it like the Gatling
> Pistol, requiring at least one raise to hit.

Gatling pistols do not require a raise to hit. That's a hit per raise and success. I've checked it just now. Seems like you are a little slow today, Nick. ;-)

My reason for the +2 was that, well, it is kinda like a shotgun. And he cannot 'walk' the fire, like on a gatling.


Marshal Ole I. Stene