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Drinking idea <was> Re: [DL] New Edge



Weird idea for an adventure.  In the little town of
Temperance (oh, why not go for the pun factor)
drinking has been a major problem.  The local preacher
has been fire and brimstoning against the sins of
liquor and it's effects ... but now there's a new
effect.  Some of the local town drunks have been
turning up dead.  If the party asks around one of the
local drunks now turned sober was there at the last
death.  He witnessed the victim lifted up into the air
by a shadowy figure and torn in two.  His son who was
bringing him home from the bar also witnessed the
event, but he saw no figure.  He saw the victim fly
into the air, and then split apart.  Despite the
deaths the town folk havn't cut back drinking.

What's going on:  After one too many sermons preaching
evil befalling the sinners, the Reckoners decided this
wasn't such a bad idea after all.  First they placed a
little curse on the town.  Anyone who stays in the
town for more than a week develops a 1 pt hankerin for
alcohol, and anyone who stays in the town over a month
moves up to a 3pt hankerin (people who already have
1pt hankerin for alcohol go to 3pts at the end of one
week).  As long as they remain in the town this
hankerin continues, and it takes an equal amount of
time (1 week or 1 month) outside the town for it to go
away.  The second thing they did was send this little
nasty to town:

Heffalump

Some people claim to see things when they are drunk
and are ignored because of their sotted state.  There
are truths to these apperitions and should not be so
easily discarded.  A heffalump is such a creature
(there are also woozles, but they are only found in
the 100 acre wood).  Someone who is completely sober
cannot see, nor effect in any way a heffalump. 
Luckily they cannot be affected by one either. 
Someone who is drunk can see a vague outline of
something that shouldn't be there, and is limited in
their ability to affect it, or vice versa.  Only
someone three sheets to the wind can truely see or
harm the abomination.  Unfortunatly it can do
likewise.

Profile: Heffalump

Corporeal: D:2d8, N:2d12+2, S:2d12, Q:3d10, V:4d10
Dodge 3d12+2, fightin':brawlin' 5d12+2
Mental: C:2d8, K:1d4, M:3d8, Sm:1d6, Sp:3d8
Overawe: 2d8
Pace: 14
Size: 6
Wind: 18
Terror: 9
Special Abilities:
  Damage: Claws (STR+1d4) Cannot harm sober people. 
Can do wind damage and nothing stronger than a light
wound to drunk people.  Can fully affect anyone 'three
sheets to the wind'
  Immunity/Invisibilty: Cannot be seen nor affected by
sober people, nor can affect them.  Can barely be seen
by drunk people, and can suffer wounds from them, but
cannot be killed by them.  These wounds heal at one
level per round.  Can only be damaged, truely seen. or
killed by anyone 'three sheets to the wind'.

Description: It's exact appearance changes in size,
shape, and color minute to minute (and person to
person), but roughly it looks vaguely like a minotaur,
only with an elephant head instead of a bulls (and
just how many cowpokes have really ever seen an
elephant?).


Definitely play this one up for the 'camp-factor'. 
Maybe even have the characters discover that the local
preacher has been dipping into the sacramental wine.

Although I would never encourage drinking ... for fun
have the players role-play their characters preparing
to fight the creature (hopefully none of the players
'botch' onto the table top).

-Munch Wolf

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