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Re: [DL] A chip question...plus Canyon O' Doom



yosemite@cfanet.com wrote:

> Greetings All! The Weird West rulebook has a 10 chip limit for
> players. I don't know what the rule intended for Marshals (Shane?
> Anyone?) but I'm curious as to how folks handle this in their games. As
> Marshals, do you impose a 10 chip limit on yourself? If so, how does
> that work? Is there a trade-off for having to get rid of your excess
> chips? If you DON'T impose that limit, does the pot start to run dry
> after while?!?   :)
> Just wondering how folks handle this. I'm on the Digest so you can
> reply there or to my e-mail. Thanks!
> OH...while I'm here (!)...I'm about to send my posse into the
> Canyon O' Doom adventure. Anyone run/played it? Any pitfalls, things to
> watch for, etc.? Thanks again!

I just finished running my posse through a bastardized version of Canyon o'
Doom Saturday night (and I expect Daphne will be doing a write-up
eventually).  

As for chips, I find I spend 'em too often as Marshal to ever accumulate ten
of the wretched things.  I just have an evil streak a mile wide, I guess.

Why, I was lucky enough to draw the Black Chip the other day.  Planned to
save it for a crushingly awful moment, then one of the posse was in a bad
way and I gave in to my short-term evil impulses.

*sigh*

They could limit Marshals to five chips and I'd likely still not have to
worry about it.


Ross Coburn
coburn@sympatico.ca