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Re: [DL] RE: "personal development plan"



Okay folks - lets start using spoiler warnings please.



At 09:16 PM 2/22/2001 -0500, you wrote:
 >My initial plan was that the god was
 >in fact Grimme and the blood magic (signing the contract) allows them =
 >to contract him - however it wasn't Grimme's voice the character heard =
 >as Grimme has better things to do with his time (had thought about =
 >making the voice - the Angel of Death).
 >
 >It may be predictable, but I like the angle of Grimme or merely a manitous
 >that is jealous of Grimme. One of my favorite theories for Deadlands is
 >"Truth or Consequences." The player was a schmuck to behave that way, I
 >think you were kind-he could have just ended up as dinner.
 >
 >The earlier suggestion of a servitor HOE style is excellent. I would start
 >to tempt him. He suddenly has many opportunites for evil behavior. Based on
 >his behavior, you can move along. Then, it would stop, you hold off for a
 >session or so. Then hit him with a whammy. This could be timed with what
 >happens on the road to hell. If the whammy goes right, you could give him a
 >hokie chance at pennance. If he chose the dark side, then his character
 >becomes damned and some type of vessel for whatever you decide is talking to
 >him.
 >
 >Hope this is interesting to you.
 >MC
 >
 >
 >
 >To unsubscribe, send a message to esquire@gamerz.net with
 >       unsubscribe deadlands
 >as the BODY of the message.  The SUBJECT is ignored.

-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/

A closed mouth gathers no foot.