[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [DL] Adventure/Story design question



> On 6/3/02 9:41 PM, "Marce Andrade" <marce_master@yahoo.es> wrote:

>> This made me wonder: Do people follow the "outline"
>> that published DL adventures use in their own
>> games?  (Chapter oriented with specific awards
>> at the end of each.)  If not what format do you use?
> 
> It might depends. I'll explain that:
> 
> If I play a sole adventure, without being part of a
> campaign, I obey the module's recomendations. If I
> play a campaign, I give the Bounty in other kind. In
> fact, in the campaings I use the rule for give only
> chips, never Bounty Points (rule presented in Tales o'
> Terror 1877)

I have only run one Deadlands game thus far.  (A short prequel for two
players, i.e. the ones who could make it to the game! :-)

I mostly tend to make general outlines of the stories and let the players
take it where they will.  So personally I don't run Chapter-like stories.
It has always been my experience that the more work you put into an
adventure the greater the probability that the players will do the opposite!
:-)

Thanks for all the replies!

Derek