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Re: [DL] Crying posse (Black Chip debate)



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> would work." And it went on like this for about 10 minutes. I didn't back
> down. Told them to suck it up, play like a team and be heroes. "But if we
> know we can't stop them, then being a hero is to alert the next town and
let
> them go. We couldn't do anything for the town folks anyway so why die?
> Because sometimes it's better to run than die for ppl we can't help." etc.
> I hope they got the idea what they need to do. It was interesting. Keep in
> mind that these guys are in their 30's+ with years of gaming. Usually a
good
> bunch. Anyway, did I sound out of line or to harsh? Does anyone have
> something similar? Thought, concerns, questions?

    For whatever it's worth, I think you were right.  I haven't played in
that adventure, so I'm not really familiar with it, but it doesn't sound as
though they were being very heroic from the start.    They can rationalize
all they want, but heroes don't just give up and let innocent people die
like that.  Now, part of the problem could be that they have a different
idea about the tone of the campaign than you do, a problem I've run into
myself.  Have they been heroic in similar situations before, or have they
always been kind of mercenary?  I think it's safe to say that we've all
gotten frustrated when we can't seem to figure out how to defeat an
obstacle, but they should expect consequences if they screw up royally.