[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[DL] Black Chip
It was on the PEG site, but when they redesigned it, it was part of the take down. Can't wait to start seeing that stuff come out, there was some good stuff there. Here is what I saved:
The Black Chip
This is an optional rule that we thought was just too cool not to put up...
Just as fate smiles on those that persevere against the odds and accomplish
their goals, fate also frowns upon those that cause trouble and fail their
desires. When the posse royally screws up an adventure and ends up leaving
things worse than when they started, they earn a "Black Chip". Some examples of
screwing things up include raising a fear level, a major public disgrace for the
posse, letting tough opponents get away, getting involved in the wrong side of a
dispute and gaining major notoriety for their magical or bizarre talents which
would draw the attention of the Tombstone Epitaph or government agency.
When a posse member draws a Black Chip from the fate pot, fate frowns upon the
group... and bad things are soon to come. Remove the Black Chip from the game
just as you would a used Legend Chip. The posse member who drew the Black Chip
does not get to draw a replacement chip. During the session, something bad will
happen to the posse and that something will most likely notice the player who
drew the Black Chip first if possible. For example, if the posse earned the
Black Chip because they angered, attacked and fled from the notorious bandit
"Six-gun Sanchez", then maybe he came looking for the posse for revenge. And Mr.
Sanchez most likely walks into the local saloon just as the unfortunate
individual who drew the Black Chip was coming down the stairs... alone. Sanchez
will most likely take out his pent-up aggression on the poor sap right then and
there, or follow the individual back to the posse before he begins causing
trouble (depending how deserving he is and what kind of mood the Marshal is in).
Say the posse earned the Black Chip because their huckster gained a reputation
as a practitioner of the black arts, then maybe a team of Pinkertons or a posse
of bounty killers will be aiming to take him dead or alive. Only the players may
draw Black Chips. The possibilities are endless, but any way you look at it, the
Black Chip is an omen that something wicked this way comes...
As an alternative, if the Marshal draws the Black Chip from the fate pot, he may
treat it as a Legend Chip for himself. During that session, something bad will
happen just as if a posse member had drawn it. Under this system, if the Marshal
draws a true Legend Chip he returns it to the fate pot and does not redraw;
therefore only the posse may have Legend Chips and only the Marshal can keep and
use Black Chips. There may only be one Black Chip in the fate pot at a type.
A good way to mark the chips is to spray paint some of your extra blue chips.
Use gold paint for a Legend Chip and black spray paint for a Black Chip. A
permanent marker will show on a gold painted chip to mark it so that you can
remember how the posse earned it. The posse won't have more than one Black Chip,
so the Marshal can decide which is the most interesting to keep in the fate pot.
Hope this helps.
_____________________________________________________________
Global Virtual Desktop
Get your free Desktop at http://www.magicaldesk.com