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Re: [DL] RE: Savage Deadlands



On Sat, 20 Dec 2003 12:22:12 -0600
"Bobby Edwards" <starwarsvader@hotmail.com> wrote:

> 
> Now.  If you don't see my complaint with the convesion system....

First of all, there is NO player character conversion system.   Since
your G.M. did the conversion, you may not have seen the two warnings in
the book:

"Let's start with this most important piece of advice--don't convert
player characters!" (p3)

and

(player characters) " . . .  should never just be converted using the
system we're about to give you." (p 28)

If your GM went ahead and converted your PC, fine, it's your game, do
what you want.  But remember, such a conversion is a home-brew rule, and
any fault with it is your own.

Secondly, Deadlands and Savage Worlds are different games.  There is not
going to be a 1 to 1 mapping of skills and powers between the two
systems.  And the higher the level of your character, the more noticable
the differences are going to be.  Your character is the most experienced
character I've seen in Deadlands.  6 Attributes at d12, two of them at
+4  and at least 134 bounty spent on skills (plus whatever you spent to
raise your attributes and powers).  Your character is a god, and there
is no way you are going to be able to convert a god from one system to
another. 

>.  Now the reason I was told that this was all I got 
> was because if I was made like I should have been, then I would have been 
> badder than the Reckoners. 

This was true (or close to true) of your character previous to the
conversion as well.  Maybe your GM was trying to lower the power level
of his game? 

>I don't care.  When over half of my character is 
> taken away from me, then I tend to not want to play that character any more. 

I don't blame you, but I don't think its realistic to think that such a
conversion would be possible (especially when  Shane warns that it isn't). 
If you wanted to give Savage Worlds a try, maybe starting a side-plot
with new characters (maybe subordinates taking care of the other stuff
while your character goes and kicks the Reckoner's butt) would have been
a fairer test of the Savage Worlds rules.  (That is what I am doing, btw.)

However, if you wanted to continue the campaign with your current
characters, sticking with the Deadlands rules is definately superior to
Savage Worlds.  (After all, Deadlands is a damn fine rules system.)

P.S.:  My group is giving Savage Worlds a try after having a LONG
running Deadlands campaign.  Someone said that Savage Worlds isn't a
watered-down Deadlands.  I agree with that in general, but if you are
playing Deadlands using Savage Worlds rules, then so far, it does seem
like a watered down Deadlands.  I want to see the Reloaded rules, but I
will probably stick with Deadlands classic rules when I play Deadlands
in the future.  The one big plus that the Savage World rules have, is
creating new stuff.  I'm running a Deadlands/Space 1889 game, and space
travel, martians, new creatures, etc., have all been much easier to
create and run than it would have been in Deadlands.

-Everett