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Re: [DL] Tale Tellin'



I agree, Tale Tellin' is all about setting the people's minds at ease, and if that involves lying to them about the REAL events, that's fine.  I do require my posse to explain what it is they are going to tell the people. though before the roll.  If it sounds plausible enough, I don't raise the TN even further, but the more rumors and "eyewitnesses" there are, or the more unlikely the story sounds, the TN goes up. 

Phil Garcia <Office_of_Unfinished_Business@333.org> wrote:
I'm of the opinion that your going to have to soften the blow a little. Tell the townspeople the cannibalistic walkin dead bandits were crazy murderous bandits, and such because you tell them that the dead are rising from their graves to devour their brains and their liable to run you out of town, unless they've seen some proof of it. Your going to want to censor the especially gross bits so none of them lady folk hear it because it wouldn't be proper. Broadly speaking it has to be accurate, but you can fudge the details to make it acceptable.

The Agency/Texas Rangers are going to come down hard on anyone trying to spread the truth. Tale Telling is for telling tales (lying out your teeth to give people hope, and let them laugh at the situation) You tell them the truth and their going to the End is Nigh. I believe its said that both groups are reluctant to allow folks to tell the tale because they've seen it backfire. I always figured the Agency to have specialists that are trained in this sort of thing, to clean up the problem without interference while the Rangers happen to have a Chaplin corp.

I guess I was wrong.

I expect a broad outline of the tale, from the tale teller.

-PK (Elijah Pact on Peginc forums)

--- NaseyTiger@aol.com wrote:

From: NaseyTiger@aol.com
Date: Mon, 11 Apr 2005 13:36:11 EDT
To: deadlands@gamerz.net
Subject: Re: [DL] Tale Tellin'

I'm personally of the opinion that the point of Tale-Tellin' is to show
people that monsters can be defeated, the West can be reclaimed etc. I feel that
you should get a player to describe his tale BEFORE he makes the roll, and
either apply negative (or positive) modifiers to the roll as you see fit. Or
warn the player that they're barking up the wrong tree.

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