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Re: [HoE] It's Hammer time!
nice idea dude - but how about giving it some AP. i know it doesn't
pierce armour exactly, but it would pretty much ignore leathers for
example.
and i'd hate to ever botch with one :)
pete 'can't touch this' rogers
>
>Does anyone have any suggestions or official rulings on the stats of a
>sledgehammer in combat. I would think it would be something like this:
>
>Sledgehammer
>Def Bonus: -
>Speed: 2
>Damage: STR+2d10
>Cost: 100
>
>Any comments? I would think that they would be way too slow to grant
any
>Def Bonus but would do incredible amounts of damage. I have seen
>documentaries on the effects of mass weapons in combat (maces, hammers,
>morning stars, etc.) and they were uniformly devestating (more so than
>your typical sword). Who needs to worry about piercing a vital organ
>when you can just crush an armored man's breastplate and let his own
>armor suffocate him? Or when even a glancing blow to the helmet will
>concuss even the thickest skulled opponent?
>
>As a Fallout nut (the CRPG, not the toxic dust) I get these glorious
>visions of Ravenites armed with Super Sledges and it gets me giddy.
>
>Super Sledge
>Def Bonus: -
>Speed: 2
>Damage: STR+2d12
>Other effects: any opponent hit with the super sledge that takes even
>one wound must make a Onerous (7) Nimbleness roll or be knocked off of
>their feet.
>Cost: 500
>
>Templar Simon
>"Disney songs runnin' thru his head,
>As he fills his enemies full o' lead!"
>
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