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Re: [HOE] NEVER buy cyberware from a junker! [Shane]
> So that means there's a 1/20 * 1/4 = 1/80 chance of the piece being
> destroyed each day. I did the math and that means that after just 2 months
> the odds are better than 50/50 that the piece is going to be gone. In
> other words, flip a coin, if it comes up heads then your $6000 piece of
> cyberware is gone in 2 months.
>
or if you look at it the other way
there's a 19 in 20 chance it won't malfunction and a 3 in four chance that
if it does it won't be critical.
19/20 or a 95% chance not to sweat Edna's stuff and on the 5% chance you do
say uh-oh there's a 75% chance you're still relatively ok. Inversely there
is only a 1.25% chance you'll be in real trouble.
You just need to tone down those negative waves and look at things more
positively.
I don't see a 1.25% chance adding up to a 50/50 after a couple of months
unless you have really REALLY upset the dice fieties, ruined your dice karma
or what ever else you prefer to call your dice turning on you.
just my $.02