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[HOE] Re: hoe-digest.20021214



That's a good variation of what I had in mind, but my point was that Los 
Diablos needed to be upgraded for HoE. After almost 3 years of running the 
game, I've reached the conclusion that the bull just aint tough enough to 
even impress anyone in my game. Shawn

"All I want for Christmas is a monster that'll last longer than 3 rounds"






>From: owner-hoe@gamerz.net
>Reply-To: hoe@gamerz.net
>To: hoe-digest@gamerz.net
>Subject: hoe-digest.20021214
>Date: Sat, 14 Dec 2002 23:59:41 -0500
>
>hoe-digest                                    Saturday, December 14, 2002
>
>
>[HOE] (HOE) MARSHALS ONLY!! New Evil   damarshal@hotmail.com
>Re: [HOE] (HOE) MARSHALS ONLY!! New    nbouqu1@prodigy.net
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe hoe-digest@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.
>
>----------------------------------------------------------------------
>
>Date: Sat, 14 Dec 2002 09:31:10 -0600
>From: damarshal@hotmail.com
>Subject: [HOE] (HOE) MARSHALS ONLY!! New Evil Idea (MWAH!)
>
>
>SPOILER SPACE (Players Git!!)
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>      Okay, so I was at work and I had an evil idea concerning 5 Grit. I 
>know
>it's been brought up before but I think Hell on Earth needs its own special
>version of the Los Diablos. Cause let's face it, gang, most PCs can take an
>AV 2 Size 10 armored bull without breaking a sweat, especially if they are
>an Arcane Background. So, here's what you do instead of the same old bull.
>By the time someone gets to 5 Grit they have become a pain in the 
>Reckoner's
>collective butt, so the Reckoners spend a little mojo on them. They whip up
>a doppleganger. What this means is you snag their character sheet or you
>should have it written up in your Marshal's Log. You photocopy it. You send
>them after themselves. My rationale for this is PCs aren't gonna skimp on
>themselves. Most players will min-max their character to hell and gone and
>if they've lasted long enough to gain 5 grit, they should be fairly badass.
>Make the Bad Ash to their Good Ash, for example. Oh and just as an added
>bonus, the doppleganger has all of thier powers, guns, cyborg devices, 
>power
>armor, relic swords whatever. And only the PC who has 5 Grit can affect the
>doppleganger. And the Fear check for facing an Evil version of yourself
>should be about 11. Yeah, yeah, I know you don't get the cumulative fear
>checks for the bull or the ghostly herd, but who cares? The rest of the
>posse can be occupied with spending chips to help out or wasting
>ammo/Strain/effort trying to help kill the baddie. Another evil thought is
>you have the doppleganger strike at night and then require cognition checks
>from everyone to determine which one is the real PC. :) You get to use the
>PC against his/herself and that should be worth it. I'm gonna try it out on
>my new posse and see how it goes. Let me know how it goes cuz I think it's 
>a
>novel approach.
>
>
>
>
>
> >From: owner-hoe@gamerz.net
> >Reply-To: hoe@gamerz.net
> >To: hoe-digest@gamerz.net
> >Subject: hoe-digest.20021213
> >Date: Fri, 13 Dec 2002 23:59:54 -0500
> >
> >hoe-digest                                      Friday, December 13, 2002
> >
> >
> >[HOE] Deadcraft                        dms34@po.cwru.edu
> >Re: [HOE] Deadcraft                    mightygecko@juno.com
> >Re: [HOE] Deadcraft                    jason_d_young@yahoo.com
> >Re: [HOE] Deadcraft                    balance@tubas.net
> >Re: [HOE] Deadcraft                    tanya.ellenburg-kimmet@wright.edu
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> >	unsubscribe hoe-digest@gamerz.net
> >as the BODY of the message.  The SUBJECT is ignored.
> >
> >----------------------------------------------------------------------
> >
> >Date: Fri, 13 Dec 2002 09:56:47 -0500
> >From: dms34@po.cwru.edu
> >Subject: [HOE] Deadcraft
> >
> >I'm not really sure deadlands rules would be very conducive to Starcraft.
> >Poker hands, raises, and the lack of supernatural stuff would make it a 
>bit
> >off.
> >
> >
> >Although, the rules for the Arbiter would be interesting.
> >
> >I didn't oppose a d20 system for Starcraft the RPG, but evidently the 
>book
> >was
> >Piss-Poor for a subject that should have been a gimme.
> >
> >
> >
> >------------------------------
> >
> >Date: Fri, 13 Dec 2002 13:00:55 -0600
> >From: mightygecko@juno.com
> >Subject: Re: [HOE] Deadcraft
> >
> >
> >On Fri, 13 Dec 2002 09:56:47 -0500 "Damon M Sutton" <dms34@po.cwru.edu>
> >writes:
> > > I'm not really sure deadlands rules would be very conducive to
> > > Starcraft.
> > > Poker hands, raises, and the lack of supernatural stuff would make
> > > it a bit
> > > off.
> >
> >It's replacing the supernatural that is giving me the most trouble right
> >now, especially when it comes to mysterious backgrounds. But the Terran
> >society is SO like the human society of Lost Colony would be in 200 years
> >if there was no involvment from.... "Well, play the unity" and you'll kno
> >who. The cards and chips would work great for a bunch of grizzled Terran
> >marines. Granted it wouldn't fit that nicly with a posse of all
> >Protoss... then again, having a posse of all Anouks in LC would be a
> >little strange with the cards and chips.
> >
> >Now if i tried Warcraft...... that would odd. Definatly D20 for that.
> >
> > > Although, the rules for the Arbiter would be interesting.
> >
> >I'm working on those....
> >
> > > I didn't oppose a d20 system for Starcraft the RPG, but evidently
> > > the book was
> > > Piss-Poor for a subject that should have been a gimme.
> >
> >I read one for the Alternity game line, but not d20. The alternity wasn't
> >much interest, and I'm lazy and don't want to learn new game systems.
> >
> >________________________________________________________________
> >Sign Up for Juno Platinum Internet Access Today
> >Only $9.95 per month!
> >Visit www.juno.com
> >
> >
> >
> >------------------------------
> >
> >Date: Fri, 13 Dec 2002 11:08:05 -0800 (PST)
> >From: jason_d_young@yahoo.com
> >Subject: Re: [HOE] Deadcraft
> >
> >
> >--- David R Goecke <mightygecko@juno.com> wrote:
> > > Now if i tried Warcraft...... that would odd. Definatly D20 for that.
> >
> >No!!!!! The line is "Definitely Savage Worlds for that." :-)
> >
> > > I read one for the Alternity game line, but not d20. The alternity
> > > wasn't
> > > much interest, and I'm lazy and don't want to learn new game systems.
> >
> >Do yourself a favor and check out Savage Worlds. It is going to be so 
>much
> >easier to customize for different worlds than d20. I promise. Well, Shane
> >promises only that it will be easy to customize, and doesn't draw a
> >comparison to d20, but I will. It'll be easier. You won't regret checking
> >it out.
> >
> >This plug brought to you by me.
> >
> >Jason
> >
> >__________________________________________________
> >Do you Yahoo!?
> >Yahoo! Mail Plus - Powerful. Affordable. Sign up now.
> >http://mailplus.yahoo.com
> >
> >
> >
> >------------------------------
> >
> >Date: Fri, 13 Dec 2002 14:23:11 -0500
> >From: balance@tubas.net
> >Subject: Re: [HOE] Deadcraft
> >
> >
> >On Friday, December 13, 2002, at 02:08  PM, Jason Young wrote:
> > >> Now if i tried Warcraft...... that would odd. Definatly D20 for that.
> > >
> > > No!!!!! The line is "Definitely Savage Worlds for that." :-)
> > > Do yourself a favor and check out Savage Worlds. It is going to be so
> > > much
> > > easier to customize for different worlds than d20. I promise. Well,
> > > Shane
> > > promises only that it will be easy to customize, and doesn't draw a
> > > comparison to d20, but I will. It'll be easier. You won't regret
> > > checking
> > > it out.
> >
> >Savage Worlds should also support the ability for a character to
> >command a squad of troops AND still get combat done in a reasonable
> >amount of time. Excellent for Starcraft, where a character would want
> >to be accompanied by a squad of NPC marines...
> >
> >Also, it looks like SW will deal better with nonhumans characters than
> >Deadlands. Since only LC really needs nonhumans, it's not a big deal,
> >but it should make protoss charcaters easier to deal with.
> >
> >
> >
> >------------------------------
> >
> >Date: Fri, 13 Dec 2002 14:32:28 -0500
> >From: tanya.ellenburg-kimmet@wright.edu
> >Subject: Re: [HOE] Deadcraft
> >
> >
> >
> >Brett Dixon wrote:
> >
> > >
> > >
> > > Savage Worlds should also support the ability for a character to
> > > command a squad of troops AND still get combat done in a reasonable
> > > amount of time. Excellent for Starcraft, where a character would want
> > > to be accompanied by a squad of NPC marines...
> > >
> > > Also, it looks like SW will deal better with nonhumans characters than
> > > Deadlands. Since only LC really needs nonhumans, it's not a big deal,
> > > but it should make protoss charcaters easier to deal with.
> > >
> > >
> >
> >Oh, yeah!  This concept would be most excellent for Savage Worlds!!!
> >
> >In fact, I would love to play in a Savage Worlds: Starcraft game
> >sometime...
> >Wow!
> >
> >-imp
> >Already picturing my little broodlings spawning into sunken colonies and
> >all.  Oooh! and then the little dudes that look like Bab5 shadow ships!
> >And
> >you get to use miniatures too!
> >
> >--
> >******
> >Tanya Ellenburg-Kimmet
> >Dunbar Library Interlibrary Loan (WSU)
> >and Collection Development
> >Wright State University
> >
> >
> >"See, this is a school. And we have students and they check out books
> >and then they learn things."
> >"I was beginning to suspect that was a myth." -Buffy the Vampire Slayer
> >
> >
> >
> >
> >------------------------------
> >
> >End of hoe-digest.20021213
> >***********************************
>
>
>_________________________________________________________________
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>
>
>------------------------------
>
>Date: Sat, 14 Dec 2002 10:40:37 -0800
>From: nbouqu1@prodigy.net
>Subject: Re: [HOE] (HOE) MARSHALS ONLY!! New Evil Idea (MWAH!)
>
>
>
>Shawn Willett wrote:
>
> >
> > SPOILER SPACE (Players Git!!)
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >     Okay, so I was at work and I had an evil idea concerning 5 Grit. I
> > know it's been brought up before but I think Hell on Earth needs its
> > own special version of the Los Diablos. Cause let's face it, gang,
> > most PCs can take an AV 2 Size 10 armored bull without breaking a
> > sweat, especially if they are an Arcane Background. So, here's what
> > you do instead of the same old bull. By the time someone gets to 5
> > Grit they have become a pain in the Reckoner's collective butt, so the
> > Reckoners spend a little mojo on them. They whip up a doppleganger.
> > What this means is you snag their character sheet or you should have
> > it written up in your Marshal's Log. You photocopy it. You send them
> > after themselves. My rationale for this is PCs aren't gonna skimp on
> > themselves. Most players will min-max their character to hell and gone
> > and if they've lasted long enough to gain 5 grit, they should be
> > fairly badass. Make the Bad Ash to their Good Ash, for example. Oh and
> > just as an added bonus, the doppleganger has all of thier powers,
> > guns, cyborg devices, power armor, relic swords whatever. And only the
> > PC who has 5 Grit can affect the doppleganger. And the Fear check for
> > facing an Evil version of yourself should be about 11. Yeah, yeah, I
> > know you don't get the cumulative fear checks for the bull or the
> > ghostly herd, but who cares? The rest of the posse can be occupied
> > with spending chips to help out or wasting ammo/Strain/effort trying
> > to help kill the baddie. Another evil thought is you have the
> > doppleganger strike at night and then require cognition checks from
> > everyone to determine which one is the real PC. :) You get to use the
> > PC against his/herself and that should be worth it. I'm gonna try it
> > out on my new posse and see how it goes. Let me know how it goes cuz I
> > think it's a novel approach.
> >
> >
>
>never go for the kill when you can go for the pain
>
>evil doppleganger for the PC to fight.... *yawn*
>
>evil doppleganger ruining rep of PC, and turning the entire Wasted West
>against them..... slightly more interesting
>
>Marshal Nick
>
>
>
>
>
>
>------------------------------
>
>End of hoe-digest.20021214
>***********************************


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