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Re: [HOE]Cyborgs and AB's
On Sunday, December 15, 2002, at 02:55 PM, David R Goecke wrote:
>
> All you marshals out there, I've got a question. I think you can guess
> by
> the subject.
> Have you had to deal with players wanting to be cyborgs with AB's? I
> can't recall anything from the book saying yay or nay to that.
> Do you allow it?
> Do you not allow it? How do you explain to your characters why they
> can't?
Offhand, no. The 'subjects' for the nation's various cyborg projects
were pretty well screened, and I think every nation had enough of a
Frankenstein phobia to make selecting someone with an AB out of the
question.
Now, if a cyborg wants to pick up Templar, I might allow this, but I'd
want the character to start with, at most, Squire, and likely a big
honkin' Yearnin' to become a Templar.
> I personally put a stop to it right away in my posse. I have a tendancy
> to let my players get too powerful too fast. My posse has a tendacy to
> take advantage of that. One imparticular is always coming up with crazy
> characters that are too unbalanced (such as a blessed that doesn't
> beleive in sinnin', but I didn't allow that one, the deputy marshal
> did)... in his defense I don't stop him often enough.
A blessed that doesn't believe in sinnin' wouldn't be a blessed,
actually. Just a weirdo, I guess. I allow the faiths from Fire and
Brimstone, and the best I can think of of is the Jewish faith, which
has a very practical GM-moderated allowance for Sinnin' slightly when
necessary.
> Anyway, I tell my posse:
> 1: Once harrowed you can't learn a new arcane background, but you can
> still grow in ones you had before death.
> 2: The Spirit fetter prevents any personal contact with the Hunting
> Grounds, rendering any AB's useless.
> 3: I AM DA LAW!
Number 3's the most important. I have successfully encouraged my
players to spread out their skills by being a bastard about learning
new skills... So taking one level in a skill at character creation is
valuable, as it's easy to raise later.
I've been thinking of a list of questions for new characters... Things
like 'What did you do before the war?' to help players narrow things
down. I don't demand massive backgrounds, and I sometimes like the
freedom of filling in facts during player (for example, one character
in my posse has an enemy, and we've only decided that it's a rival
templar who has a grudge, but we haven't determined details.