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[pbmserv-dev] Segmentation faults on compiled game programs
I'm running a pretty basic debian linux system and trying to compile and
run some of the game programs, for example wizard.
I am continually getting a Segmentation fault when I try to run the
compiled program. I'm hoping there is a simple thing I'm doing wrong
before I start trying to debug this.
Is anybody else compiling and running on debian? I'm using the g++
package for debian sid, version 3.3.1-2. Not sure what other information
would be useful in tracking this down.
-mark