On Nov 28, 2008, at 8:59 AM, Cameron Browne wrote:
Hi,
A new game Marque has been added to the server. This is a connect-
the-bases game with Go-like capture played on a fancy tessellation.
Official rules: http://www.cameronius.com/games/marque/
PBeM help page: http://www.gamerz.net/pbmserv/marque.html
Graphical web UI: http://www.gamerz.net/pbmserv/List.php?Marque
Needless to say, it's much nicer played via the grahical web
interface!
Nice! I actually have a copy of an old board game called Kensington (http://www.boardgamegeek.com/game/2197
) that uses this tessellation, except that the 7 hexagons are not
subdivided into triangles. In that game, pieces are actually played
on the line vertices instead of in the spaces, like Go.
Aim: Players occupy bases (hexagonal areas labelled 'A'..'G') by
having
three or more consecutive pieces within them, and win the game by
forming a
path connecting three non-adjacent occupied bases. Both players
may occupy a
base if both have three consecutive pieces within it.
Just to clarify: if the goal is to join three _non-adjacent_ bases,
then the center base can never be used as part of a win, correct? In
which case there is no value in occupying it (as opposed to merely
passing through).
For example, the following board shows a game won by O who has
occupied
bases A, E and F and connected them with a single group. X
actually occupies
more bases (B, C, E and G) but has not connected three of them.
To my eyes, X *has* connected three of them: G, B, and E. But since
E is adjacent to B and G, this does not count as a win. Is my
understanding correct? If so, I think that last sentence should be
reworded for clarity.
--
Karl von Laudermann
karlvonl@rcn.com
http://www.geocities.com/~karlvonl/
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