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RE: [WW] Goblins, etc.
::chuckles evilly::
I know
what you mean... telling someone that they see a dopleganger is less
effective
than
describing a PC seeing its horrorific transformation...
Then
again in my Ravenloft and Deadlands games, I usually don't have that problem...
the players are paranoid enough.
Imagine their surprise when the Posse have to take on
Strahd...
Dade
In a message
dated 5/23/2001 1:32:56 PM Eastern Daylight Time,
PEGHopler@aol.com
writes:
Running into D&D monsters is not the norm for WW, just a
shortcut I took to
put an adventure together quickly. Having said that,
however, since our
system is compatible with the basic D20 rules there's
no reason you can't
use
these creatures in your adventures. I've
come across a number of creatures
in
the Monster Manual that would
make a good centerpiece for a horror
adventure
if presented
correctly.
John Hopler
Actually, I thought it
was VERY cool. I got the impression these were the
baby-snatching,
Old-Euopean creatures--there were just lots of them because
in D&D
they gotta have low hit points. ;) The carrion crawlers lose a bit
ONLY
because we know what they are. BEFORE we figured out what they were,
they
scared the crap out of us.
To me, that's one of the fundamentals of
horror games--the naming process.
They're either goblins and carrion
crawlers or: "Small forms rush at you from
the darkness. They have green
skin, beady eyes, tattered clothing, and dark
jagged spears. Two of them
sit atop long, transculent-skinned worm. A mass of
gangly tentacles hang
from their mouths, reaching, stretching out as if
groping for their
path--or for food."
See the difference? The moment you name something,
you know all its strengths
and weaknesses and they become just another
monster to kill. While we have to
name things to stat them, the GM should
always try to describe things
instead. (as I'm sure you all know). Good
example: When we first played
"Sunless Citadel" for D&D3, I had Zeke,
Chris, and Lee crying for help with
ONE BUGBEAR, just because I made it
really creepy--a large lumbering thing
stomping and feeling for them in
the darkness.
Shanester