[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [WW] Re: Australians and Damage Values



Well, the problem is, d20 -doesn't- model damage 'realistically'. It's a
fudge, to make the heros a lot tougher than your average grunt, peasant,
what have you. And have grand combats against terrible foes. Not to simulate
the grittiness of modern combat. GSW's (GunShot Wounds) are tough to do, in
this. Look at the comparisons between your -average- human, and -average-
weapon damage. d8 HD, 5 HP. A longsword does just the same amount, on an
average hit. The WW guns all do more than that on an average hit. GSWs are
notoriously random, in both the immediate and longer-term effects. Also,
don't forget criticals, and the multipliers that are used...the .50BMG is
just -painful- when it hits the right places.
I'm loathe to use such tables as more than vague guidelines, as the
designers of WW had to fit the firearms into the same scaling as the cannons
and such. Some compression is necessary, to make it work - which I think in
the end is a good thing, rather than having more systems to convert things
into.

Noah
nvdoyle@home.com

----- Original Message -----
From: "Michael Robert Blair" <pellinoire@yahoo.com>
To: <weirdwars@gamerz.net>
Sent: Monday, August 20, 2001 3:16 AM
Subject: [WW] Re: Australians and Damage Values

> Damage Values
> I haven't seen the book yet but this is worrying. I
> would expect compression of damage values but this a
> bit far.
>
> A quick look at my database gives the following
> values:
>
>
> Bullet
>                    Damage Formulae   MV     ME    Mass
> Cartridge         TKO HRSP  PH  WLF  M/s   Joules
> grams
> .50 Browning      145  458  76  715  854  16774   46
> .30 M-1 Carbine     9  140  13  130  602   1287    7.1
> .30 M1 Carbine      9  141  14  131  607   1308    7.1
> .30-06 Springfield 21  153  52  292  823   3962   11.7
> .30-06 Springfield 17  222  39  236  957   3709    8.1
> .30-06 Springfield 19  206  40  262  887   3816    9.7
> .30-06 Springfield 23  170  40  318  735   3863   14.3
> .30-06 Springfield 20  198  41  277  853   3893   10.7
> .30-06 Springfield 21  191  41  292  823   3962   11.7
>
> TKO  Taylor Knock Out
> HRSP Hatcher's Relative Stopping Power
> PH   Penetration (Hogg)
> WLF  Wootter's Lethality Factor
>
> None of these formulae are particularly scientific -
> but they do show the relative effectivness.
> I have no respect for the .30 M1 Carbine. It was
> issued instead of a pistol because it was easier to
> use than an M1911A1. It's cartridge was basically a
> pistol cartridge. It was light and handy but it could
> not compare with a Garand at range. Still it would
> kill and maim at normal combat ranges and that was
> what mattered.
>
> Remember the .50 BMG origionated as an anti-tank
> cartridge at the end of the Great War, it is like
> putting O J Simpson in the Little League (am I mixing
> up sports metaphors? I dont care, I am not American).
>
> Give me some Weirdwars values and I will see if we can
> model it a bit more realistically (the game has
> werewolves and he is talking realism?)
>
>
> Michael