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Re: [WW] Automatic Fire vs. Human Wave



Hi-

I sent a reply earlier but it seems to have been lost in the bit-bucket somewhere.  My thoughts:

The suppressive fire rules seem geared more toward fire-and-movement, pinning your enemy down for an action while an element of your team moves closer, rather than for holding the line against a massive attack.

My idea is to alter the rules (for human waves) making it a Ref save to avoid getting hit.  If you fail, you catch a bullet, and if you fail critically, you bite it.  You could even make the guys nearest to someone who takes one have to make a Will save or drop to the ground (thus losing their next action).  

I also have to agree with the rate-of-fire point made elsewhere - machineguns shoot at their rate of fire.  Period.  A more experienced gunner might hit more targets, but he can't make the thing shoot _faster_.  A fixed rate of fire might also make things work a little better.

-Chris



On Mon, 10 Sep 2001 13:33:30 +0200 Arne Reuter <reuter@tse-online.de> wrote:

HI!

Going through our DAK weaponry, I was wondering how to deal with a
"human wave" charge on the receiving end of the MG.

If in one combat round 50 soldiers were charging within the range of
the MG, they could do 120 feet. The Machine Gunner (1st level, no
Rapid Shot feat) could only attack (and probably kill) one target!

Withing five rounds 45 of them would have reached and overrun the MG
emplacement.

As we know from WW I, the machine guns in effect ended this as a
feasible tactic.

Any ideas how to resolve this?

Mit freundlichen Gruessen,

Arne Reuter

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