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Re: [WW] Different system



Sandy Addison wrote:
> Which makes it not very surprising that the rules engine that I've
> adapted Weird Wars to is in fact Deadlands. Only my campaign would start
> in 39/40, with the PCs in Africa/Middle East trying to keep key parts of
> the British empire from falling into Axis hands through espionage.

Sounds like a great campaign.  

How easy is the conversion between Deadlands and D20 for Weird Wars?

Cap