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Re: [WW] Future Lines



PEGShane@aol.com wrote:

> I'll chime in too. First, I'm a major Anglophile, so "Patriot" kinda 
> irked me in that regard--BUT it's still a very fun and stirring movie. 
> The ambush scene alone--which I thought was far more believable than I 
> would have guessed if someone had told me about it--is awesome. It 
> really shows the savagery or war--something I think will be truly 
> evident in this book. (Esp. in the FIW.)
> 
> As a note about ALL other WW books, you won't always be playing one side 
> as in WW2. We just didn't want to make a game where you could play 
> Nazis. That said, I think it'd be great fun to play German soldiers for 
> a bit--just not Nazis. With most of our other wars, you'll easily be 
> able to play both sides. Also, WW2 is one of the few (if not only) wars 
> where one side actively tries to harness weirdness. In AWI, you'll 
> likely find both sides are victims of supernatural horror.


A question: Is there an underyling "plot" to the WW series, that is, 
some meta-reason for the weirdness, or is each one stand-alone, i.e, 
"This is the Civil War with ghosts. This is the Revolutionary War with 
Indian Spirits. This is World War I with zombie badgers from hell.", etc?