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Re: [WW] Future Lines
PEGShane@aol.com wrote:
> I'll chime in too. First, I'm a major Anglophile, so "Patriot" kinda
> irked me in that regard--BUT it's still a very fun and stirring movie.
> The ambush scene alone--which I thought was far more believable than I
> would have guessed if someone had told me about it--is awesome. It
> really shows the savagery or war--something I think will be truly
> evident in this book. (Esp. in the FIW.)
>
> As a note about ALL other WW books, you won't always be playing one side
> as in WW2. We just didn't want to make a game where you could play
> Nazis. That said, I think it'd be great fun to play German soldiers for
> a bit--just not Nazis. With most of our other wars, you'll easily be
> able to play both sides. Also, WW2 is one of the few (if not only) wars
> where one side actively tries to harness weirdness. In AWI, you'll
> likely find both sides are victims of supernatural horror.
A question: Is there an underyling "plot" to the WW series, that is,
some meta-reason for the weirdness, or is each one stand-alone, i.e,
"This is the Civil War with ghosts. This is the Revolutionary War with
Indian Spirits. This is World War I with zombie badgers from hell.", etc?