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Re: [werewolf] Game 113 stalemate



I would say always favor the bad guys.

1) If day is a stalemate, night would have come... 
Hard to argue with them fangs.

2) It sems that it is a legitimate goal of the baddies
to foment fear, uncertainty and doubt.  If the village
can't get their acts together, they get what they
deserve!

That being said, do we have other reason to suspect
that the game may be getting unbalanced in favor of
the forces of evil?

Lyman

--- Ted Rathkopf <ted-pbmserv-lists@rathkopf.net>
wrote:

> Meanwhile, back at the model home, Kevin Sonney
> <ksonney@gmail.com> said:
> 
> > With a stalemate in game 113, I'd like once again
> to reccomend some
> > sort of time limit algorithm. In this case, were
> this the real world,
> > the sun would eventually set, and the wolves would
> eventually kill
> > someone, ending the stalemate. The logic would
> have to recognize the
> > following, I think :
> 
> Let's just make this simple.  If all the bad guys
> are voting for one
> person, and all the good guys are voting for another
> person, and the
> number of votes is the same for each faction, then
> the game is over.
> 
> I would say let's make this one go to the villagers,
> not the bad guys,
> since the wolves already get the advantage if they
> have the same
> number as innocents.  Let's toss this one to the
> good guys.
> 
> -- 
> Ted Rathkopf
> 
> 
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