I would say always favor the bad guys.
1) If day is a stalemate, night would have come...
Hard to argue with them fangs.
2) It sems that it is a legitimate goal of the baddies
to foment fear, uncertainty and doubt. If the village
can't get their acts together, they get what they
deserve!
That being said, do we have other reason to suspect
that the game may be getting unbalanced in favor of
the forces of evil?
Lyman
--- Ted Rathkopf <ted-pbmserv-lists@rathkopf.net>
wrote:
Meanwhile, back at the model home, Kevin Sonney
<ksonney@gmail.com> said:
With a stalemate in game 113, I'd like once again
to reccomend some
sort of time limit algorithm. In this case, were
this the real world,
the sun would eventually set, and the wolves would
eventually kill
someone, ending the stalemate. The logic would
have to recognize the
following, I think :
Let's just make this simple. If all the bad guys
are voting for one
person, and all the good guys are voting for another
person, and the
number of votes is the same for each faction, then
the game is over.
I would say let's make this one go to the villagers,
not the bad guys,
since the wolves already get the advantage if they
have the same
number as innocents. Let's toss this one to the
good guys.
--
Ted Rathkopf
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