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Re: [werewolf] end game stalemate, even number of players mode=day
Meanwhile, back at the model home, Lyman Hurd <lhurd@yahoo.com> said:
> Have we abandoned hope on innovations to speed the
> game? It has often taken just a few slow night actors
> to bring things to a crawl. Also we seem to have
> collectively abandoned "fast" voting since it is easy
> for the bad guys to push bandwagons over the edge.
> However, as we have demonstrated that things are ina
> kind of a drought for the bad guys anyway, I fail to
> see this as necessarily bad! I also think that mafia
> definitely added spice and am sorry that we've drifted
> away from them. And I have always held, masons good,
> seermessage bad :-) (okay, less good).
I like seermessage. I think *that* definitely added spice, and I was
sorry that we had drifted away from it. That's why I put it in 112.
--
Ted Rathkopf