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Re: [werewolf] end game stalemate, even number of players mode=day
Meanwhile, back at the model home, Mark Ballinger <mballinger@ballinger.cx> said:
> On Wed, Aug 18, 2004 at 02:04:47PM -0700, Lyman Hurd wrote:
>> I agree. "Hang 'em both" is well within the spirit of
>> the game :-).
>
> Not me. It may be in the spirit of the game (*) but I prefer . . .
>
> On Wed, Aug 18, 2004 at 12:13:15PM -0700, Lyman Hurd wrote:
>> How about:
>>
>> The lack of a daytime resolution brings on the night.
>> This solution has the effect of being realistic (while
>> you were arguing you started noticing hair growing on
>> the back of your neighbor's hands...).
>
> . . . this one. If a tie is not resolved in "x amount" of time, the
> day ends with no hanging. Or, set "x amount" to zero. If the final
> voter of the day causes or leaves a tie situation, the day ends.
I'm not a fan of this. If you are going to do this, you need to
implement time limits in ALL phases of the game, since that would be
realistic. But I still don't like it.
--
Ted Rathkopf